Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Boar Riders who know how to use their companions to their full potential are promoted to Boar Knights. While Boar Knights carry regular weapons, their real potential lies in the strength of their companion, due to their evergrowing bond.
Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | Boar Rider |
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Advances to: | Cataphract |
Cost: | 42 |
HP: | 66 |
Movement: | 7 |
XP: | 120 |
Level: | 2 |
Alignment: | chaotic |
ID | Boar Knight |
Abilities: | divine health |
spear pierce | 8 - 3 melee | ||
trample impact | 13 - 2 melee | charge |
Resistances: | |
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blade | 30% |
pierce | -20% |
impact | 20% |
fire | -10% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 30% |
Coastal Reef | 2 | 40% |
Deep Water | 99 | 10% |
Flat | 1 | 40% |
Forest | 1 | 50% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | 99 | 30% |
Mountains | 3 | 40% |
Mushroom Grove | 1 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 30% |